01

USER EXPERIENCE (UX)

Experiences are planned and strategised. Creating experience takes research in understanding user behaviour, competition and mediums. Our process helps and methods bring experience to a whole different level.

SEE OUR UX PROJECTS
02

USER INTERFACE (UI)

Interfaces are the face for all human interactions, at Yellow Slice, we strive towards making interactions, gestures and experiences more usable. Visual language plays an important role to deliver human-centric designs.

SEE OUR UI PROJECTS
04

CORPORATE INNOVATION LAB

Interfaces are the face for all human interactions, at Yellow Slice, we strive towards making interactions, gestures and experiences more usable. Visual language plays an important role to deliver human-centric designs.
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YS Experimental Ventures

Experiences are planned and strategised. Creating experience takes research in understanding user behaviour, competition and mediums. Our process helps and methods bring experience to a whole different level.

01.

GYPSY

A Project Management Tool for Design

Gypsy is a future-oriented design tool that helps us in managing costs. Simply enter the various stages of the process and their individual costs and timelines and gypsy would help you with the cost of the project is delayed.

02.

PFX

Content-Aware Cropping Bot

PFX helps us reduce the time taken for pictorial editing by 10x times by understanding the most important part of the image and cropping it. It also eliminates the need of rendering an image everytime. PFX also enables designers to create filters and apply them to multiple images at once.

03.

BREAD CRUMB

Express Customer Support Bot

Breadcrumb helps us to deliver UI/ UX solutions in a swiftly manner by leveraging the data we already have. However, at Yellow Slice, we believe in detailed user-specific solutions, this is used only in times of dire need of quick solutions.

04.

SLICES

Making presentations flexible

Slices enable a presenter to share a presentation as a URL and still be able to control the slides of the viewer. This combats the presentation experience of a weak internet connection. The view can also control at their end by toggling within the presentation. Any inactivity for more than 5 seconds will take the viewer back to the presenter’s screen.